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ALTAVA LAND(ENG)
  • ALTAVA LAND
    • ๐ŸŒIntroduce ALTAVA LAND
    • ๐Ÿ”—Official Links / TAVA Token
    • ๐Ÿ”—Mainnet Bridge
    • ๐Ÿ’กConnect Wallet on the Website
  • LAND FUNCTION
    • ๐ŸŒŽLAND
      • LAND SALE
      • $TAVA Staking Event
    • โš™๏ธFARMING
      • LAND Staking
      • Ingredients Farming
      • Mint Template NFT
    • ๐ŸงถDesign Lab
      • Fashion NFT
      • Template Customizing
    • ALTAVA Land-map
      • ๐ŸŽˆChange Image
  • LAND ECOSYSTEM
    • โœ๏ธTAVA Ecosystem
      • $PTAVA
      • $TAVA
      • $FLT
      • NFT Assets
  • Disclaimer
  • Language(Korean)
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  1. LAND FUNCTION
  2. FARMING

Ingredients Farming

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Last updated 1 year ago

On the land, you can install material production buildings to mine materials (Toolkit, Natural Fiber, Synthetic Fiber, and Sub-materials), and the number of buildings you can install depends on the land type. Material farming is an essential process in Altava Land's core economic system for creating fashion item NFTs.

Building Upgrades:

  • Buildings can be upgraded using $PTAVA.

  • Farming buildings can be leveled up through upgrades, increasing the production rate of materials per minute and the maximum amount of $FLT that can be charged in a single building, thereby enhancing the material production efficiency.

  • Buildings can be upgraded up to a maximum level of 25.

  • Upgrades generally take some time, but you can use the booster function to shorten the upgrade time and complete the upgrade immediately.


Building Types

Type
Characteristic
Level

Toolkit factory (Production of basic tools required for fashion item creation)

Toolkit

1~25

Natural fiber factory (Production of natural fabric)

Cotton

1~25

Denim

1~25

Silk

1~25

Wool

1~25

Synthetic fiber factory (Production of synthetic materials)

Polyester / Outdoor fabric

1~25

Leather

1~25

Chiffon / Mesh

1~25

Supplies factory (Production of sub-materials)

Rubber

1~25

Metal

1~25

Raffia

1~25

Feather

1~25

Gemstone

1~25

LP Token Charging

  • Farming buildings operate by consuming $FLT to produce materials. When the charged $FLT is depleted, material production will be halted. Therefore, you need to manually recharge $FLT to the farming buildings whenever it is depleted.

Number of Buildings Installable by Land Type

  • The number of buildings that can be installed varies depending on the land size.

Land type
The number of buildings can be installed

1x1

4

1x2

8

1x3

12

2x2

16

2x3

24

4x4

64

8x8

256

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